Gameplay Sandbox

Rust + Bevy experiment

Small top-down shooter, built as a playground for game feel.

This project explores ECS, enemy steering, hit feedback, browser builds, and lightweight visual effects without pulling in a full authored VFX stack.

Features

  • WASD movement and arrow-key shooting
  • Enemy follow + separation behavior
  • Invincibility frames and hit knockback
  • Screen shake, death fragments, score popups
  • HUD, restart flow, and score tracking

Controls

Move
W A S D
Shoot
Arrow keys
Goal
Stay alive and push score higher

About

The game is intentionally small. It is a sandbox for iterating on movement, collisions, hit response, UI, and browser deployment rather than a content-heavy production game.

The browser version is fully client-side: static HTML, CSS, JavaScript glue, a wasm binary, and copied assets. No backend is involved.